Update Diary: Hell/Dolls Update 12/31/24

Good day to all!

Today, I’d like to provide a short update on my Hell/Dolls story, as it stands right now (though, truth be told, I started this article on the 23rd).

As it stands, here are the statistics I have:

Current Chapter: 8 (Talks and Whispers – tentative name)

Pages: 89

Total Word Count: 41,110

So, something some of you may have noticed is that the word count hasn’t gone up much despite entering a new chapter (the last update had 37,185 words, so barely over 4,000 words since the last update).  Part of this is that I went back some days and reconfigured some wording and events, but the other part of this is that I haven’t been able to work on this story as much as I would have liked.  Between a surprise guest in our household and holiday hours at work, the most I’ve been able to do is finish this chapter (a little abruptly), start the new chapter, and review what I’ve written and edit the errors out.

All in all, this is a short update telling you that I have indeed been working on the story despite my personal life.  I have been able to do some work on my reviews during the weekends, but my story has suffered a little due to this.

Update (12/30/24): So, this WAS supposed to come out this morning, but I forgot.  Instead, I’m sscheduling it for the ACTUAL end-of-the-year post.

I did want to address the decision I made regarding the novel’s release – I have decided to release the first four chapters (as well as the prelude) once I reach chapter 10, on FictionPress as I normally do.  My train of thought is that by the time I get to Chapter 10, the wording for the story should be finalized, or at the very least need miniscule changes.  I will also probably do an audio recording at some point, both for myself and for the readers.

What this basically means for the novelization is that it probably won’t be available on hardcopy, unfortunately – I think that releasing the story for free gives more access to people who want to read it, and it gives me less of a headache trying to find a publisher, dealing with fees, and other problems that come with publishing full-on books.

On the plus side, this means that once I feel a chapter is done, it will be available to read (and record).  I won’t (or, will try not to) edit any posted chapters, and I’ll probably start a ko-fi or pull up my Patreon for anyone who wants to support me monetarily.  Both links will come soon.

For now, keep an eye out for the first few releases!  I hope to have them ready by mid-2025.

HAPPY NEW YEAR, EVERYONE!

-Marcosias the Isif

Anime Review: Special Review

WHAT? THIS IS NOT ANIME!

Yes, this review is a little different.  Today, I want to spread a series that some of you know or may have already watched.

Hazbin Hotel.

I’m aware that this show is definitely not for everyone, but I feel like it’s a show that should be discussed for one reason or another.  It has some very specific messages, and some that are not as clear, but overall the show is an interesting experience.

I’ll be using the anime scoring system that I normally use, even though this isn’t anime – because it’s an animated series with musical numbers, a specific art style, and dynamic characters, I think it fits enough criteria that I use to fit this model.

Spoilers ahead.

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Anime Review: Frieren: Beyond Journey’s End (Cour 1 and 2)

Hello once again, peeps!  After a long time trying to finish this series, I’ve finally done it!  Frieren: Beyond Journey’s End is a brilliantly-designed series, and I would like to review it here as best I can.

As always, my rating system for Anime is a little weird, but all of the notes for my style of judgement is on a separate page on the blog.

A short synopsis:  Frieren is an elf mage who, along with the Hero Himmel, the priest Heiter, and the warrior Eisen, defeated the Demon King of their world.  Frieren returns to keep a promise to Himmel after fifty years, and is able to be with her party once more before the Hero passes, where she regrets not spending enough time with her short-lived allies.  The show follows the struggle of Frieren trying to understand humans’ emotions, reasonings, and beliefs, while simultaneously retracing her adventures with a new party of younger people.

From here on, it’s spoiler territory.

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Quick Update! +Game Review: Gravity Rush

Hey, everyone!  I’ll bet you thought I was dead!

Well, almost.  But what happened is in the past, and now let’s delve into the future!  Over the few months I’ve missed here, I’ve been watching some Crunchyroll, and I also got some new consoles.  So, hopefully, after Friday’s work and/or classes, I’ll be able to do some hardcore reviews.  We have both an Xbox One and a PS4 now, so games from most consoles may be subject to reviews.  Games I have been playing and may review soon include: FFX-2 HD; Kingdom Heats II.5 Remix; Shadows of Mordor; Project Diva; and even some “demos” that have recieved a lot of hype.

As for anime, expect some of the genres that you would expect of me.  Anime I may end up reviewing include: Celestial Method; Your Lie In April; Plastic Nee-san; Highschool DxD; Girlfriend Beta; and Denki-Gai.

On a secondary note, I also recorded some videos of me playing horror games (if you’ve met me, I pussy out easily), fittingly titled “Let’s Die!”, so stay tuned for those to hit YouTube!

And now, onto the thing you’re actually here for:

Game Official Art

Game Official Art

Game Review: Gravity Rush

Platform: PS Vita

ESRB: Teen

Price: $13.49 (Digital)

Genre: Open World Action-Adventure RPG

I’ll be completely honest: the only reason I didn’t get a Vita right off the bat was because this was the only game I wanted.  At the time, this game intrigued me with the unique combat system, plus the graphic were just beautiful.  But I repressed my urge for the game, and instead went for the 3DS, where Pokemon awaited another journey.

As soon as I started playing Gravity Rush, however, I realized my mistake.

Gravity Rush takes place in a fictional city / country / world / continent called Hekseville, which is being swallowed in parts by these strange rifts called Gravity Storms.  You play as a girl who has lost her name, waking up next to a cat you lovingly nickname Dusty.  as you play through the story, you gain the name Kat, and start to help the people of Hekseville by doing little chores, killing enemies (known as Nevi), and destroying the Gravity Storms, thereby returning parts of the city to normal.

By far, the most interesting mechanic that I have found in the game is the main focus of the game: the gravity shift.  There is a plethora of collectibles, enemies, and missions that require going under the city and not falling into the giant void below to gain – the fact that you can control which direction your gravity makes you fall can make these tasks much easier than if you were just flying.  You can also float in space and do a high-speed Gravity Kick, dealing extended damage to father enemies.  There are even three (maybe more) special moves that can help with those bigger Nevi, or the ones that like to spawn more.

The story is separated into different chapters, where in-between missions, you can wander the city, talk to some people about the next mission, and (if you pay a few extra bucks), go do some DLC missions for more stuff, including costumes.  Other than that, I have to also mention that the game has its own language that you may hear bits and pieces of during the cutscenes.  This language, as I have heard, is a “Japanese-French fusion that’s essentially just gibberish”, but still finds a way to be interesting and colorful.  Along with that, the soundtrack for the world is just beautiful – it is one of the few games that I can say, “This soundtrack has no bad moments, and fits the game perfectly!!!”

There is not much I can criticize about this game; the only thing I really dislike is the Gravity Slide mechanic, where you basically turn while sliding with the Vita itself.  There are no penalties for falling off of the world, and if you go farther that you are supposed to, the rift will teleport you back to the last populated area.  Not only that, but fall damage doesn’t exist, and there are no real penalties for accidentally tossing the people who get caught in your gravity field.

As always, this review is my opinion – I don’t mean to offend anyone with it, as it is what I believe, notice and/or have done in-game.  If you disagree with me, have comments, questions, or just want to bitch at me, my e-mail is on the About page.  Now then, to the Final Scoring.

My scoring for Gravity Rush (ESRB T, PSV) is as follows:

Story: 4/ 5

As much as I want to give this game a 5, I need to finish the game before I can honestly say the story is flawless.  However, playing through this huge world with these tiny secrets and multiple entryways keeps me (and maybe you) entertained for hours.

Art/ Acting: 3.5/ 5

Again, love the game, and its art, but I feel like they didn’t put enough effort into the acting portion.  There are many scenes that are partially-voiced, but they have no reason to do so.  Like I said, the game’s language is intriguing and colorful, but it would be fun to hear more of it.  The art, on the other hand, although a little old, is still swimmingly beautiful, cel-shaded in a form that reminds me of Musashi’s 3D-Manga style.

Character: 3/ 5

There seems to be something left to be desired with the characters, as many of them start to get fleshed out, then just drop out of the major story.  This may pick up later, but I’ve played through half of the game, and there are still character questions left unanswered: Gade is a creator who can’t do shit, Raven seems to be a bipolar rival (like Gary MF Oak), and we still haven’t seen anything about Kat’s background, or how she arrived “in this strange city”.  Worst of all, more and more questions keep popping up without being fully answered.

Playability: 5/ 5

I have never found a game that I can play for more than a couple of hours at a time (except for Ratchet & Clank UYA), and this game is no exception.  However, I still end up playing it first thing in the morning, during my work breaks, and right before bed.  Every free moment has been taken buy this game recently… and I love it so much.  It is probably the first game I have played day-by-day since N3 first came out.

Overall Rating: 93/ 100

A

There is very little I disliked about the game: the enemies are for the most part unique per level, and it appears that the game’s difficulty matches the way you play.  Not only that, but the unique control scheme easily becomes second nature after fooling with the world for a little bit.  I also like the upgrade mechanic, which you can also use to fix parts of the city that you regained.  Talk of a Gravity Rush 2 has me very excited for a sequel to this amazingly beautiful game.

I cannot recommend a game more than this one right now, and I am.  GO TO PSN AND BUY THIS GAME NAOW!

"Please buy my game!  You won't regret it!"

“Please buy my game! You won’t regret it!”

Anyway, that was all I have to say.  Expect more updates soon, hopefully less scattered.

Until then,

Marcosias Isif.