Update on Visual Novels Group

In my post yesterday, I wrote about a new visual novel that I was starting on. It entailed the basic details, some starting positions, and the fact that this is non-profit unless otherwise stated.

All of these remain, for the time being.

This post is to inform of available “positions” (for lack of a better word), of which there are many.

This VN is planned to be a kind of dating sim… Kind of.

We will not work on Voice Actors yet, until we can get more work done on the actual project. That said, here are the current availabilities:

Storyboard Writers
This group will consist of eight people (including me) who will create the story, plot, and lines. There are other things we will work on, to be discussed at a later date.
Positions for Storyboard Writers: 7

Character Designers
This group will consist of me and three others, who will work on making up the character designs, concepts, personalities, etc. The two main characters’ basic designs are thought of, but other things need to be worked on.
Costume Design goes hand-in-hand with this, as I am terrible with clothing design. They will also help design the characters.
Positions for Character Design: 3
Positions for Costume Design: 3

Title Design
As with any game, series, franchise, etc. a title screen, logo, and supporting titles (such as Act I, Chapter X, etc.) are a must for a visual novel. This is an important, but simple part that won’t require as much help.
Positions for Title Design: 3

Script Writers
Other than the cast, I think that this will require the most effort. Script writers will be working with me to build the cast’s lines, as well as the actual scripting file for the novel on Ren’Py.
Positions for Script Writers: 9

Art Directors
Because I have little faith in my artistic design, there will be three directors of art, including myself, who will decide where certain pieces will go, what will happen when, etc. Art Directors will be working with photographers, designers, and writers to determine the best artistic look, feel and sound of the end product.
Positions for Art Directors: 2

Photographers
Since the game is based in Japan, it would be nice to have someone in, from, or who has been to Kiyosu, Aichi with photos (as it is where the game is based). I cannot send people to Japan. I felt that this needed to be said; I am unable to pay you, so I cannot afford a $1000+ ticket to Japan.
Positions for Photographer: 4

Environment Design
Alongside photographers, there will be folks to create computer-generated environments, such as walkways, buildings, and scenes. In the likely event that there is no photographer, the people doing Environment Designing will be doing those scenes on computer.
Positions for Environment Design: 4-6

Sound/ Music and Effects
A visual novel without sound is just a computerized picture book. Sound Designers will be in charge of composing music, creating and recording sound effects, and other such things. As I said before, I have no musical talent, so I will mostly leave you to your devices.
Positions for Sound/ Music Design: 8

Programmers / Other
This is a broad category, because I know I’m forgetting something else. This group is in charge of almost everything else. I will minimize this category eventually, once I realize what has been forgotten.
Positions for everything else: 16

These are the positions I thought of at 8am before my first class. If I am missing anything, please inform me, as I am a bit scatterbrained right now.

Check which position you think would most suit your abilities, or that you’d like to try out. Writers, composers, and scripters can start once I send (or they download) the required programs, which I will post later tonight. Photographers and designers can start immediately, using any programs that help you.

If I do not know you personally, or have not seen your skills, please send me links to some of your work. After applying, I will notify you whether or not I confirm.

Thanks again to everyone willing to help.

~Marcosias Arkuus Isif~

Visual Novels are the new…novels

You read right: Visual Novels.  I don’t talk about them much even though I am a fan of Japanese culture / anime / manga, but I am a huge fan of VNs.  I even wrote one back when Katawa Shoujo was only in Act I (I was unable to work on it, though, as my laptop killed itself).
But I digress: the reason I suddenly bring up the phrase is because I am asking you.  The reader.  The Internet.  That lonely kid in the corner who has The Voice of God.

I need your help.
I have come up with a (rinsed, but solid) plot for a VN, and I am looking for helpers.  I have the software, I have the idea, and now I need the manpower (or womanpower). Currently, the things I need help with are as follows:

•Cowriter(s).  I have a basic idea and a starting point, but that’s it.

•Composer(s).  If I’ve learned anything from using a Mac for 7 years, it’s that I can’t use Music programs worth a flying shit.

•Character Designer(s).  This is a maybe, as I can draw fairly well, and I have started using a tablet for my Mac.  It’s always cool to have multiple art styles and views, though.

•Someone with programming skills.  I am relearning how to use Ren’Py, but some of the things I’m doing might take me a while to learn… or never.

•Beta Testers.  Obviously, we’ll need some VN Gamers who are willing to test it out, based on the genre of the game.  They will also help determine the game’s rating.

•Voice Actors.  This will probably be the most fun, and the most difficult (aside from programming).  People with talent to voice one of the 20+ characters I have planned will be a great help.  This is not a necessity, nor do I truly know if I can add voices to this.

•Photographers.  This goes hand-in-hand with artists, but real photographs of Japan will give the game more realistic values.

Just so I’m clear, this project is completely nonprofit.  This is due to a couple reasons, but mainly because I am unable to pay minimum wage for two people, let alone for approximately 30 people at a regular rate.  This is purely a charity project, unless we can come up with a way that everyone gets paid.

Currently, I have enlisted four potential voice roles (but that part will come much later).  At the very least, I’d like help planning the story a little better than I already have.

If you do want to help out, just send me an email, a tweet, a post, a SMS, or anything to let me know that you’re interested.  My information is below.  I will start a page for the Visual Novel(s) on this blog (and the Moronic Spasms one, if it becomes more popular).
Thanks in advance to those who want to help.

~Marcosias B.

Email: marcosiasisif@gmail.com
Phone: (907)347-8885
Twitter: Marcosias Isif @DemonEvangeline
deviantArt: MarcosiasIsif
Facebook: Marcosias Adam Bowman

Forum’s Up, Bitching!!!

Aside

So, if you haven’t been watching my many blog posts every few months, you’ll not nee that I have just started a To Aru RP Forum. Please, I encourage you to check it out, or even join, if you are interesten in the series. When science and magic cross… a new world will form!!

Forum Link: http://toaruomoshiroinorp.createaforum.com/

Game Review Friday: A new thing for me to post shit.

So, fuck. I meant to post this last week, but, hey, shit happens.

So, hey, it’s been a little while. But then, this post isn’t for chat. This is… Game Review Friday!!! I have decided that starting this week, I will post a review of a game that I have recently played (or beaten >3>;) every two weeks. I will present the content in a way that is TOTALLY unbiased and fair, and not based on the opinions of others and their peers that I read online at the game’s wiki… Totally.

Anyway, here’s the first game I will review: Borderlands 2.

Borderlands 2: Hyperion Strikes Back

Borderlands 2: Hyperion Strikes Back

Borderlands 2 came out a while ago, but I’ve only recently completed it, due to the many little frustrations, the time-consuming effort to kill and revive, and the difficulty to decide which weapon I wanted to get rid of to get the new, godlike weapon. When I first started playing, I (like many others, I believe) chose to play as Zer0. I mean come on, what’s not to like about a ninja that can turn invisible and use a freaking KODACHI?! But as I played the game, I realized that some of the abilities shown in his opening video were near the END of his skill tree, which seemed pretty tedious, even for the badass assassin.

So, after I got to Level 14, I decided to look at the other characters – mind you, I had already gotten a bunch of Microsoft points and the Season Pass, so I decided to use the newest character to the fray, Gaige the Mechromancer. She’s hysterically violent, cocky, and owns a FREAKIN’ ROBOT DESTROYER! So, I played through my first entire playthrough with Gaige, learning that I probably rely too much on Deathtrap and Shield Damage too much.

I digress. Next: the gameplay. As I said, I have only used two of the five chracters, so an unbiased view of this game’s play will be a little difficult, although I believe that all the characters are from the same cloth, more or less. As I love First Person Shooters and Role Playing Games, Borderlands 2 was a bifecta on my “To-Play” list. The game offers not only a wide variety of guns, shields and other crap to kill stuff with, but also intruguing characters, vivid environments, and a dickhole antagonist that just won’t give up. For people who have a hard time getting through games without ironside aiming, the game takes care of that too; a crosshair for guns in general, plus a nice zoom effect for all guns (even better for sniper rifles). There are even some special, secret guns that are complete dicks to you, even though all you did was reload.

Back to the general game, Borderlands 2 makes great use of things like side missions and experience farming. Even so, if you aren’t prepared for what the game can throw at you, YOU. WILL. DIE. (Seriously). The main story follows the Vault Hunters who have just arrived on Pandora, greeted by a Hyperion train and an explosive welcome, all complements of a dickhole tyrant known as Handsome Jack (the same dickhole I referred to earlier). His job is to make sure you don’t get work, and he assures this by sending thousands upon thousands of malevolent robots, soldiers, and creatures to find and kill you. If that weren’t bad enough, there are millions more creatures that also want your untimely demise. And still worse off- Claptrap is here.

But there is a silver lining- You are the champion. You are a god. You… Are The Vault Hunter.

Lots and lots of crap… But I’m back.

So, a while ago (less than four hours, in fact), I was asked how one of my projects was going- a Pokemon-based comic centered around shiny Pokemon represented by me and my friends. The answer: not well. In fact, I’m planning to discontinue a lot of my series that I had started. This includes the Pokemon comic, my manga Akibæra, and most depressingly, my Albel story. I don’t think I’m up to the difficult, never ending journey of being an “artist”…

Thank you all.
-Marcosias.

…You just got Cosias’d!
I am a bit stuck on most of my artistic creations, but I don’t give up (easily).

Just thought I’d get that out.
Later, I’ll post a review of a game. Later this week.
Back to the plot, I have a couple new ideas that might help my current crap.

• A second story based around Albel.
• A character based off of the basic personality of Mei Tachibana from Sukitte Ii Na Yo.
• Final idea is an end-of-the-world-style story based on human “dolls”. Miyu’s in this one!!