Quick Update! +Game Review: Gravity Rush

Hey, everyone!  I’ll bet you thought I was dead!

Well, almost.  But what happened is in the past, and now let’s delve into the future!  Over the few months I’ve missed here, I’ve been watching some Crunchyroll, and I also got some new consoles.  So, hopefully, after Friday’s work and/or classes, I’ll be able to do some hardcore reviews.  We have both an Xbox One and a PS4 now, so games from most consoles may be subject to reviews.  Games I have been playing and may review soon include: FFX-2 HD; Kingdom Heats II.5 Remix; Shadows of Mordor; Project Diva; and even some “demos” that have recieved a lot of hype.

As for anime, expect some of the genres that you would expect of me.  Anime I may end up reviewing include: Celestial Method; Your Lie In April; Plastic Nee-san; Highschool DxD; Girlfriend Beta; and Denki-Gai.

On a secondary note, I also recorded some videos of me playing horror games (if you’ve met me, I pussy out easily), fittingly titled “Let’s Die!”, so stay tuned for those to hit YouTube!

And now, onto the thing you’re actually here for:

Game Official Art

Game Official Art

Game Review: Gravity Rush

Platform: PS Vita

ESRB: Teen

Price: $13.49 (Digital)

Genre: Open World Action-Adventure RPG

I’ll be completely honest: the only reason I didn’t get a Vita right off the bat was because this was the only game I wanted.  At the time, this game intrigued me with the unique combat system, plus the graphic were just beautiful.  But I repressed my urge for the game, and instead went for the 3DS, where Pokemon awaited another journey.

As soon as I started playing Gravity Rush, however, I realized my mistake.

Gravity Rush takes place in a fictional city / country / world / continent called Hekseville, which is being swallowed in parts by these strange rifts called Gravity Storms.  You play as a girl who has lost her name, waking up next to a cat you lovingly nickname Dusty.  as you play through the story, you gain the name Kat, and start to help the people of Hekseville by doing little chores, killing enemies (known as Nevi), and destroying the Gravity Storms, thereby returning parts of the city to normal.

By far, the most interesting mechanic that I have found in the game is the main focus of the game: the gravity shift.  There is a plethora of collectibles, enemies, and missions that require going under the city and not falling into the giant void below to gain – the fact that you can control which direction your gravity makes you fall can make these tasks much easier than if you were just flying.  You can also float in space and do a high-speed Gravity Kick, dealing extended damage to father enemies.  There are even three (maybe more) special moves that can help with those bigger Nevi, or the ones that like to spawn more.

The story is separated into different chapters, where in-between missions, you can wander the city, talk to some people about the next mission, and (if you pay a few extra bucks), go do some DLC missions for more stuff, including costumes.  Other than that, I have to also mention that the game has its own language that you may hear bits and pieces of during the cutscenes.  This language, as I have heard, is a “Japanese-French fusion that’s essentially just gibberish”, but still finds a way to be interesting and colorful.  Along with that, the soundtrack for the world is just beautiful – it is one of the few games that I can say, “This soundtrack has no bad moments, and fits the game perfectly!!!”

There is not much I can criticize about this game; the only thing I really dislike is the Gravity Slide mechanic, where you basically turn while sliding with the Vita itself.  There are no penalties for falling off of the world, and if you go farther that you are supposed to, the rift will teleport you back to the last populated area.  Not only that, but fall damage doesn’t exist, and there are no real penalties for accidentally tossing the people who get caught in your gravity field.

As always, this review is my opinion – I don’t mean to offend anyone with it, as it is what I believe, notice and/or have done in-game.  If you disagree with me, have comments, questions, or just want to bitch at me, my e-mail is on the About page.  Now then, to the Final Scoring.

My scoring for Gravity Rush (ESRB T, PSV) is as follows:

Story: 4/ 5

As much as I want to give this game a 5, I need to finish the game before I can honestly say the story is flawless.  However, playing through this huge world with these tiny secrets and multiple entryways keeps me (and maybe you) entertained for hours.

Art/ Acting: 3.5/ 5

Again, love the game, and its art, but I feel like they didn’t put enough effort into the acting portion.  There are many scenes that are partially-voiced, but they have no reason to do so.  Like I said, the game’s language is intriguing and colorful, but it would be fun to hear more of it.  The art, on the other hand, although a little old, is still swimmingly beautiful, cel-shaded in a form that reminds me of Musashi’s 3D-Manga style.

Character: 3/ 5

There seems to be something left to be desired with the characters, as many of them start to get fleshed out, then just drop out of the major story.  This may pick up later, but I’ve played through half of the game, and there are still character questions left unanswered: Gade is a creator who can’t do shit, Raven seems to be a bipolar rival (like Gary MF Oak), and we still haven’t seen anything about Kat’s background, or how she arrived “in this strange city”.  Worst of all, more and more questions keep popping up without being fully answered.

Playability: 5/ 5

I have never found a game that I can play for more than a couple of hours at a time (except for Ratchet & Clank UYA), and this game is no exception.  However, I still end up playing it first thing in the morning, during my work breaks, and right before bed.  Every free moment has been taken buy this game recently… and I love it so much.  It is probably the first game I have played day-by-day since N3 first came out.

Overall Rating: 93/ 100

A

There is very little I disliked about the game: the enemies are for the most part unique per level, and it appears that the game’s difficulty matches the way you play.  Not only that, but the unique control scheme easily becomes second nature after fooling with the world for a little bit.  I also like the upgrade mechanic, which you can also use to fix parts of the city that you regained.  Talk of a Gravity Rush 2 has me very excited for a sequel to this amazingly beautiful game.

I cannot recommend a game more than this one right now, and I am.  GO TO PSN AND BUY THIS GAME NAOW!

"Please buy my game!  You won't regret it!"

“Please buy my game! You won’t regret it!”

Anyway, that was all I have to say.  Expect more updates soon, hopefully less scattered.

Until then,

Marcosias Isif.

Update on Visual Novels Group

In my post yesterday, I wrote about a new visual novel that I was starting on. It entailed the basic details, some starting positions, and the fact that this is non-profit unless otherwise stated.

All of these remain, for the time being.

This post is to inform of available “positions” (for lack of a better word), of which there are many.

This VN is planned to be a kind of dating sim… Kind of.

We will not work on Voice Actors yet, until we can get more work done on the actual project. That said, here are the current availabilities:

Storyboard Writers
This group will consist of eight people (including me) who will create the story, plot, and lines. There are other things we will work on, to be discussed at a later date.
Positions for Storyboard Writers: 7

Character Designers
This group will consist of me and three others, who will work on making up the character designs, concepts, personalities, etc. The two main characters’ basic designs are thought of, but other things need to be worked on.
Costume Design goes hand-in-hand with this, as I am terrible with clothing design. They will also help design the characters.
Positions for Character Design: 3
Positions for Costume Design: 3

Title Design
As with any game, series, franchise, etc. a title screen, logo, and supporting titles (such as Act I, Chapter X, etc.) are a must for a visual novel. This is an important, but simple part that won’t require as much help.
Positions for Title Design: 3

Script Writers
Other than the cast, I think that this will require the most effort. Script writers will be working with me to build the cast’s lines, as well as the actual scripting file for the novel on Ren’Py.
Positions for Script Writers: 9

Art Directors
Because I have little faith in my artistic design, there will be three directors of art, including myself, who will decide where certain pieces will go, what will happen when, etc. Art Directors will be working with photographers, designers, and writers to determine the best artistic look, feel and sound of the end product.
Positions for Art Directors: 2

Photographers
Since the game is based in Japan, it would be nice to have someone in, from, or who has been to Kiyosu, Aichi with photos (as it is where the game is based). I cannot send people to Japan. I felt that this needed to be said; I am unable to pay you, so I cannot afford a $1000+ ticket to Japan.
Positions for Photographer: 4

Environment Design
Alongside photographers, there will be folks to create computer-generated environments, such as walkways, buildings, and scenes. In the likely event that there is no photographer, the people doing Environment Designing will be doing those scenes on computer.
Positions for Environment Design: 4-6

Sound/ Music and Effects
A visual novel without sound is just a computerized picture book. Sound Designers will be in charge of composing music, creating and recording sound effects, and other such things. As I said before, I have no musical talent, so I will mostly leave you to your devices.
Positions for Sound/ Music Design: 8

Programmers / Other
This is a broad category, because I know I’m forgetting something else. This group is in charge of almost everything else. I will minimize this category eventually, once I realize what has been forgotten.
Positions for everything else: 16

These are the positions I thought of at 8am before my first class. If I am missing anything, please inform me, as I am a bit scatterbrained right now.

Check which position you think would most suit your abilities, or that you’d like to try out. Writers, composers, and scripters can start once I send (or they download) the required programs, which I will post later tonight. Photographers and designers can start immediately, using any programs that help you.

If I do not know you personally, or have not seen your skills, please send me links to some of your work. After applying, I will notify you whether or not I confirm.

Thanks again to everyone willing to help.

~Marcosias Arkuus Isif~

Visual Novels are the new…novels

You read right: Visual Novels.  I don’t talk about them much even though I am a fan of Japanese culture / anime / manga, but I am a huge fan of VNs.  I even wrote one back when Katawa Shoujo was only in Act I (I was unable to work on it, though, as my laptop killed itself).
But I digress: the reason I suddenly bring up the phrase is because I am asking you.  The reader.  The Internet.  That lonely kid in the corner who has The Voice of God.

I need your help.
I have come up with a (rinsed, but solid) plot for a VN, and I am looking for helpers.  I have the software, I have the idea, and now I need the manpower (or womanpower). Currently, the things I need help with are as follows:

•Cowriter(s).  I have a basic idea and a starting point, but that’s it.

•Composer(s).  If I’ve learned anything from using a Mac for 7 years, it’s that I can’t use Music programs worth a flying shit.

•Character Designer(s).  This is a maybe, as I can draw fairly well, and I have started using a tablet for my Mac.  It’s always cool to have multiple art styles and views, though.

•Someone with programming skills.  I am relearning how to use Ren’Py, but some of the things I’m doing might take me a while to learn… or never.

•Beta Testers.  Obviously, we’ll need some VN Gamers who are willing to test it out, based on the genre of the game.  They will also help determine the game’s rating.

•Voice Actors.  This will probably be the most fun, and the most difficult (aside from programming).  People with talent to voice one of the 20+ characters I have planned will be a great help.  This is not a necessity, nor do I truly know if I can add voices to this.

•Photographers.  This goes hand-in-hand with artists, but real photographs of Japan will give the game more realistic values.

Just so I’m clear, this project is completely nonprofit.  This is due to a couple reasons, but mainly because I am unable to pay minimum wage for two people, let alone for approximately 30 people at a regular rate.  This is purely a charity project, unless we can come up with a way that everyone gets paid.

Currently, I have enlisted four potential voice roles (but that part will come much later).  At the very least, I’d like help planning the story a little better than I already have.

If you do want to help out, just send me an email, a tweet, a post, a SMS, or anything to let me know that you’re interested.  My information is below.  I will start a page for the Visual Novel(s) on this blog (and the Moronic Spasms one, if it becomes more popular).
Thanks in advance to those who want to help.

~Marcosias B.

Email: marcosiasisif@gmail.com
Phone: (907)347-8885
Twitter: Marcosias Isif @DemonEvangeline
deviantArt: MarcosiasIsif
Facebook: Marcosias Adam Bowman

Forum’s Up, Bitching!!!

Aside

So, if you haven’t been watching my many blog posts every few months, you’ll not nee that I have just started a To Aru RP Forum. Please, I encourage you to check it out, or even join, if you are interesten in the series. When science and magic cross… a new world will form!!

Forum Link: http://toaruomoshiroinorp.createaforum.com/